XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX CEUTHONYMUS'S PHANTASY STAR IV TECHNICAL GUIDE version 3.1 12/26/2003 PURPOSE This is a PS4 guide providing technical information on the different weapons, spells, and monsters found in the game. It is also a guide to editing save-state files. Its got stuff I havent seen in any other FAQs, check it out! Included is: -info on character and enemy stats: how they function and save-state addresses -analysis of how spells and attacks work -a big monster guide -a detailed technique/skill summary -a guide to weapons and armor -a hexadecimal index to all items, techs and skills -other fun facts NOT included: -walkthroughs and chronologies -how do i use combos? -shopping lists -treasure guides -explicit boss strategies -maps CREDIT. Thanks to Thundergod for his PSIV Save State Hacking Guide (v1.1). I expand upon the work begun there. See his guide for basics of save-state files, hexadecimal, working with offsets, etc. Thanks to Iserh for additions (I saw your post please email me if you have more). CHANGES. 3.1 has updates to the magic items list, the skills index, the NOTHING items, and some textual changes. FEEDBACK. You may be able to reach me at ceuthonymus9@hotmail.com, and I check out the message boards once in a while. Please send corrections, additions, and suggestions. There's lots of areas that still need work, in particular: -my list of items that monsters drop is incomplete -what are the actual probabilties for freeze/instant death spells? -a database of all enemy attacks would be cool (how does 66C8-66D7 function?) -more on the dexterity stat -how to modify stats so that leveling-up doesnt screw them up Even small corrections are welcome. And if it looks like I've stopped updating the guide, feel free to adopt it. If you've got a PSIV site, please post this guide. ____________________________________________________________________________ INFO ON STATS This starts out pretty boring but it gets better I promise. STRENGTH, MENTAL, AGILITY, DEXTERITY (str, mtl, ag, dex) Along with HP and TP, these are your characters primary stats. Roughly: strength - determines attack power mental - determines magic power and resistance agility - determines defense power and position in tournament dexterity - determines ability to strike enemy (dont know much about dex) Now each of these appears in _three forms_ in the save-state file: 1 base. This reflects your characters intrinsic ability, independent of equipment. It is incremented when you advance a level. 2 equipped. Some equipment (such as psy-shield, swift-helm) will add to your base stat. The equipped stat is the sum of the base stat and whatever is added by your equipment. It is recalculated whenever you equip or unequip an item. This is the value that appears in the stat window during the game. To see your base stats, just unequip everything. 3 in-battle. During battle your 'in-battle' stat may be modified by different enemy or friendly magics. This stat determines the power of your character's actions while in a fight. This stat is initialized to the equipped stat at the beginning of a battle. ATTACK POWER, DEFENSE POWER, MAGIC DEFENSE POWER (atk, dfs, mdfs) These stats are based on the previous 4 and your equipment. Roughly, atk - your attack power when attacking with a weapon dfs - your protection from enemy attacks mdfs- your protection from enemy magic Now magic defense is a 'hidden' stat I discovered in the save-state file that does not appear in the stat window. It works similarly to dfs, and is almost as important. Each equippable item may add to these stats. They are set as: atk = base str + equipments attack power dfs = base ag + equipments defense power mdfs= base mtl + equipments magical defense power (I list these equipment values in my guides below.) Each of these stats appears in 2 forms in the save state file: 1 standard. This is recalculated as above whenever you equip or unequip an item. atk and dfs are displayed in your stat window. 2 in-battle. This is initialized to the standard stat at the beginning of a battle. It may be modified by certain enemy/friendly magics (such as shift, deban) during fighting. ____________________________________________________________________________ STAT-MODIFYING SKILLS AND TECHNIQUES Here I describe the effect of certain magics in terms of the stats mentioned above. (ib = in-battle) shift: sets selected chars ib atk := standard atk + casters ib mtl war cry: sets grys ib atk := standard atk + gryz ib str *power shield: sets selected chars ib atk := standard atk + 48 ? saner: sets each chars ib ag := equipped ag + casters ib mtl vision: sets each chars ib dex := equipped dex + 8 ? barrier: sets each chars ib mdfs := standard mdfs + casters ib str deban, warla, blessing: sets each chars ib dfs := standard dfs + caster's ib mtl doran: decrease enemies ib ag by casters ib mtl (leaves at least 01) illusion: decrease enemies ib ag by rikas ib ag message 'agility is down!' indicates at least one enemy was affected gelun, telele: decrease enemies ib atk by casters ib mtl *-use as item in battle Note that if you cast 2 spells which modify the same stat (such as deban and then warla) the latter overwrites the effect of the first. ____________________________________________________________________________ HEALING GUIDE All these numbers are subject to small random shifting. res adds 16 + mtl* to one humanoid gires 80 + mtl nares 240 + mtl sar 0 + mtl to all humanoids gisar 64 + mtl nasar 160 + mtl miracle 80 + mtl to all recover 240 + str to android caster medic pwr 0 + str to all humanoids, and revives medice 128 + mtl to one monomate 48 to one humanoid dimate 96 trimate 320 woodcane 32 to one humanoid (use as item in battle) guard rod 64 to all humanoids (use as item in battle) ataraxia adds 0 + mtl to technique points to all regen gives max hp to one humanoid, and revives moon dew revive one humanoid at 1/4 max hp sol dew gives max hp one humanoid, and revives star dew adds 128 hp all humanoids *- casters in-battle mtl is used when fighting, otherwise equipped mtl. ____________________________________________________________________________ QUANTITATIVE ANALYSIS OF ATTACKS How is the damage you inflict on an enemy calculated? Of course there is some randomness involved but we can still look to predict an average value, based on your stats, your equipment, and the species of monster. First of all, each species has a certain degree of susceptibility to different weapons, techniques and skill attacks. This is determined by 14 'sensitivity factors', numbers between 0 and 4. I call these numbers simply 'factor 1', 'factor 2' etc. , abbreviated 'F1' 'F2' ... These numbers can be discovered using save-state files and I list all of them in my monster guide below. They are the key to choosing effective attacks. Example: here are the sensitivity factors of crawler and whistle F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 F13 F14 crawler 2 2 2 2 3 2 2 0 1 2 2 0 0 2 whistle 2 2 2 2 2 1 3 0 2 0 0 2 0 2 I will show how these numbers are used as we go on. There is no big difference between the way Techniques and Skills function, so I sometimes just call them 'magics'. Now each weapon and _most_ offensive techs and skills is associated with one of these 14 factors. Here is the table I figured out: For techs and skills: F1 xzan hewn burst-rocket phonomezer corrosion F2 flare legeon positron-bolt astral F3 xfoi flaeli dynamite(an item) F4 xgra F5 xwat F6 xtsu rayblade megid F7 tandle F8 holyword F9 brose F10 vol savol death eliminate diem dthspell gelun doran F11 earth moonshade stasisbeam rimit bindwa mindblst illusion seals telele shadow F12 spark hijammer F13 efess st-fire F14 crash negatis explode Using these associations I sometimes call F3 the 'foi factor' and so on. For weapons: F1 stun-shot torndagger tt dagger ... F2 laser-sword plasma-sword lac-sword ... F6 psy-wand silver-tusk elsydeon ... See the weapons guide for a complete list For combos: F1 silent wave F2 triblaster F3 firestorm shooting star F5 blizzard F6 destruct paradin blow F7 conduct thunder F8 purify light (ID) F10 holocaust lethal image (ID) F12 circuit breaker (ID) F13 grand cross F14 black hole (ID) [ID=instant death] The skills [crosscut dblslash airslash disrupt sweeping and vortex] are not associated with a factor, but instead use the factor-association of the weapon equipped. So how do these sensitivty factors work? First consider instant-death, freezing, and enemy-stat modifying spells. These spells either "catch" (the enemy is killed, frozen, or modified) or fail and have no effect. Now the higher the associated factor is the better the probability of catching. A 0 makes an associated spell completely ineffective, 1 is iffy, and 2 is fairly reliable. The probability also depends of the relative strength of your fighter and the enemy (in some way I dont understand), but the sensitivity factor is the main consideration. Example: crawler has F8=0 and the spell holyword is associated with F8, so holyword is completely useless against crawler. Similarly spark is a F12 spell, crawler has F12=0, whistle has F12=2, so spark is useless against crawler but pretty good against whistle. In fact the sensitivity factors are what distinguish bios from mechs. Note from above that the instant-death spells fall into 5 groups: F8 holyword F9 brose F10 vol savol death eliminate diem dthspell F12 spark F14 crash negatis explode Thus death works well on the same monsters as vol, etc. (now we're starting to see how these tables can save you a lot of trial and error, I hate to say it but perhaps PSIV has too many spells...) Similartly there are 2 freeze groups: F11 earth moonshade stasisbeam rimit bindwa mindblst F12 hijammer and 2 stat-modifying groups: F10 gelun doran F11 illusion seals telele shadow Now lets consider magics that do damage to an enemy. The randomness makes things hard to nail down, but here's the formulas I came up with: A) Damage done by magic attacks: the average damage inflicted on an enemy by magic Y can be predicted by damage= [(Y-base + 1/2 caster's ib mtl) * enemys Y-factor] - enemys ib mdfs where the base values are F1 F2 F3 F4 F5 F6 zan 8 astral 88 foi 12 gra 16 wat 16 tsu 24 gizan 32 legeon 112 flaeli 24 gigra 40 giwat 40 githu 48 hewn 32 gifoi 36 nagra 72 nawat 72 nathu 80 nazan 64 nafoi 68 rayblade 88 megid 127 F7 F13 tandle 72 st-fire 72 efess 80 corrosion has a base value of 72, and uses dfs in place of mdfs in the above formula. This number is then randomly perturbed and subject to constraints: 1 any attack which strikes does at least 1 damage 2 no attack does more than 999 damage (these rules hold for all attacks) note that although a weapon must be equipped for chaz to use rayblade, the choice of weapon doesnt affect the power of rayblade. B) Some android skills Damage is given by these formulas: phonomezer: [88 + 1/2 demis ib str] * enemys F1 - enemys ib dfs flare: [64 + 1/2 wrens ib str] * enemys F2 - enemys ib mdfs burst-rocket: [72 + 1/2 wrens ib str] * enemys F1 - enemys ib dfs positron bolt: [120 + 1/2 wrens ib str] * enemys F2 - enemys ib mdfs C) Magical items and weapons Use these weapons _as an item_ during battle for a magic-like attack: ITEM RESEMBLES DAMAGE FORMULA lac-rod: efess 16 * F13 - enemy ib mdfs eclipse torch: st-fire 24 * F13 - enemy ib mdfs thunderclaw: tandle 56 * F7 - enemy ib mdfs flamesword: flaeli 56 * F3 - enemy ib mdfs mahlay dagger: nafoi 80?* F3 - enemy ib mdfs torndagger: hewn 56 * F1 - enemy ib dfs dynamite: foi 64 * F3 - enemy ib dfs The laconian rod and eclipse torch attack all enemies. The other items attack just one. These items also have magical effects when used (as an item) during battle: wood cane - a res-like healing of one char guard rod - a sar-like healing of all chars power shield - a shift-like power up of one char dream rod - a bindwa-like freeze against all enemies (F11) moonslasher - a moonshade-like freeze against all enemies (F11) psy wand - resets enemy stats. sets all enemies in-battle stats to their standard values (including mtl, ag, atk, dfs, mdfs and sensitivity factors). this counteracts the effect of enemy powerups such as deban, barrier, shift etc. it will also counteract your spells such as illusion and telele. completely changes zios stats. mahlay shield - deban-like power up of one char swift helmet - a saner-like power up of one char Some weapons have a supplemental magic effect while being used as a weapon in battle: elsydeon - a holyword-like instant death attack (F8) genocyclaw - a diem-like instant death attack (F10) stun shot - a bindwa-like freeze (F11) defeat axe - a bindwa-like freeze (F11) dream rod - a bindwa-like freeze (F11?) shadow blade - a diem-like instant death attack (F10?) D) damage done by basic attack (weapon attack) the damage inflicted by weapon Y appears to run as damage= [alpha * fighters ib atk * enemys Y-factor] - enemys ib dfs where alpha is a number 3/8 <= alpha <= 5/8. I cant tell since weapon attacks have a lot of randomness to them. Perhaps another enemy stat is somehow involved. Anyway the important thing here is that the enemys Y-factor acts MULTIPLICATIVELY. Thus a weaker weapon with a greater associated factor (against a given species) is almost always more powerful than a weapon with a higher atk power but a smaller associated factor. This is why elsydeon and silver tusk are so great. The skills such as crosscut, airslash, etc use the same formula with a modified alpha (??). E) two-fisted attacks: If a character attacks using two weapons with different associated factors, the factor used in the calculation above is the _greater_ of the two weapon-factors. F) shields and sensitivity factors: in a few cases, if a character is equipped with a weapon and a shield, the shield may modify the factor associated with the attack. This can be very useful. For example, in the Passageway, Rika equipped with a saber claw and the ceramic shield is more powerful against zol slugs than Rika equipped with two saber claws! This is because the ceramic shield gives you access to F3 (foi). When a character equipped with a weapon and a ceramic shield attacks, the factor used to calculate damage is not the usual weapon-factor, but the _greater_ of the weapon-factor and the enemys F3. The only shields with such ability are ceramic shield F3 (foi)-access psy shield F11 (earth)-access plasma shield F2 (flare)-access I tested these using rika but i assume it holds for the others too. G) combos: I think the damage done by most of the (non instant-death) combos is damage= [ sum of base values of spells involved (as in part A) +1/2 sum of mtl's of casters ] * enemy's combo factor - enemys mdfs None of the above is certain. It was inferred experimentally, using a few trials and intuition (not through analysis of the ROM). ____________________________________________________________________________ GUIDE TO TECHNIQUES AND SKILLS Notation W = a weapon must be equipped to use this skill * = a skill which doesnt require a weapon Fxx = associated factor bxx = base power (see formulas above) ri28= Rika gains this spell at level 28, etc. Healing (# = works on androids) 3 res +hp one b16 ch1 ha1 ri1 ra25 ky27 6 gires b80 ch16 ha11 ri13 ra25 ky27 9 nares b240 ch36 ha23 ri33 ra27 ky36 12 sar +hp all b0 ri20 ra25 24 gisar b64 ri28 ra28 36 nasar b160 ri40 ra34 * recover +hp android # b240 de12 wr20 * medicpwr +hp all, revive b0 de12 * ataraxia +tp all b0 ra25 * miracle +hp all # b80 ra25 * medice +hp one # b128 ky27 36 regen max hp one, revive ra31 Special Healing 9 arows cure sleep (all) ru17 ra25 2 anti cure posion ch ha ra ky 5 rimpa cure paralysis ch ha ra ky 12 rever resurrect ch25 ru21 ra25 Freeze W earth one F11 ch1 W moonshade all F11 al10 * stasis beam one F11 de12 10 rimit all F11 ha13 ra25 * hijammer all F12 wr * bindwa one F11 ky35 Stat Modifying 7 shift +atk (one) al7 ri19 6 saner +ag al7 ri8 5 gelun -enemy atk F10 ha1 * vision +dex ha1 4 doran -enemy ag F10 ha7 * illusion -enemy ag F11 ri1 * barrier +mdfs de12 wr20 5 deban +dfs ri14 * war cry +atk (gryz) gr14 8 seals block enemytech F11 ru20 ra25 * blessing +dfs ra25 * telele -enemy atk F11 ky27 * warla +dfs ky29 Accessory 4 hinas exit dungeon ch8 ru17 8 ryuka teleport ch9 ru17 Single enemy attacks * astral F2 b88 ha29 * flare F2 b64 wr20 3 foi F3 b12 al7 ru17 ky27 6 gifoi F3 b36 al14 ru19 ky27 9 nafoi F3 b68 al22 ru25 ky33 * flaeli F3 b24 ru17 ky27 4 wat F5 b16 ha3 ru17 7 giwat F5 b40 ha16 ru18 10 nawat F5 b72 ha28 ru26 6 tsu F6 b24 ch4 11 githu F6 b48 ch17 15 nathu F6 b80 ch31 W rayblade F6 b88 ch27 W vortex al7 W crosscut ch6 W doubleslash ri4 All enemy attacks 8 zan F1 b8 ch12 al8 ha9 12 gizan F1 b32 ch23 al18 ha21 16 nazan F1 b64 ch37 al27 ha37 * hewn F1 b32 ru17 ky27 * phononmzr F1 b88 de * burst rock F1 b72 wr * positronbolt F2 b120 wr * legeon F2 b112 ru35 10 gra F4 b16 ru17 ky27 15 gigra F4 b40 ru23 ky30 19 nagra F4 b72 ru30 ky40 30 megid F6 b127 ch * tandle F7 b72 ru27 ky39 * st fire F13 b72 ra25 * efess F13 b80 ru29 W airslash ch13 W disrupt ri17 * sweeping gr25 Instant death attacks * holyword one F8 ra25 16 brose all F9 ch21 gr6 8 vol one F10 ha10 16 savol all F10 ha33 W death one F10 al13 W eliminate one F10 ri12 ha30 * diem one F10 ru24 * spark one F12 de12 wr20 W crash one F14 gr6 * negatis all F14 ru32 * explode one F14 ch35 Seths skills * dthspell instant death (one) F10 * mindblst freeze (all) F11 * corrosion all-enemy attack F1 b72 * shadow --enemy ag F11 Combos (+ =order counts) all-enemy attacks Silent Wave F1 phononmezer airslash Triblaster F2 wat foi tsu Fire Storm F3 [hewn xzan] [flaeli xfoi] Shooting Star F3 burst rocket + [flaeli xfoi] Blizzard F5 xwat [hewn xzan] Paradin Blow F6 astral rayblade Destruction F6 deban + megid + legeon + positron-bolt Conduct Thunder F7 xwat tandle Purifying Light F8 holyword efess Grandcross F13 efess crosscut instant death all Holocaust F10 savol diem Lethal Image F10 death + illusion Circuit Breaker F12 hyper-jammer tandle Black Hole F14 negatis xgra ____________________________________________________________________________ GUIDE TO WEAPONS AND ARMOR Notation: fcr= associated factor ai = as-item. a magic effect when used as an item sup = supplemental. a concurrent magic effect when used as a weapon WEAPONS Swords - Chaz fcr atk dfs steel 1 14 2 tt 1 29 5 crc 1 43 7 laser 2 58 10 alis 1 1 0 plasma 2 70 12 flame 3 85 15 str 4, ai-flaeli laconian 2 103 19 dex 10 guardian 2 122 22 str 10, dex 10 elsydeon 6 127 25 sup-holyword shadow blade 1 50 -5 mtl -10, ag -5, dex -10, mdfs -10 sup-diem Daggers - Chaz, Hahn fcr atk hunt knife 1 5 dagger 1 2 tt dagger 1 10 crc knife 1 14 laser knife 2 21 plasma dagger 2 25 tornado dagger 1 34 str 2, ai-hewn laconian dagger 2 39 mahlay dagger 1 60 dfs 10 , ai-nafoi, hahn only Slashers - Alys, Kyra fcr atk boomerang 1 1 slasher 1 4 tt 1 9 laser 1 12 laconian 2 30 moon 1 42 ai-moonshade Axes - Gryz fcr atk dfs tt 1 26 8 broad 1 32 14 struggle 1 38 20 laser 2 45 25 laconian 2 109 40 defeat 1 120 40 sup-bindwa Rods - Rune, Raja fcr atk mtl mdfs wood cane 1 4 1 2 ai-res force cane 1 26 psy wand 6 11 4 7 ai-neutralize silver rod 1 18 2 7 dream rod 1 20 2 2 dfs 4, ai-bindwa, sup-bindwa laconian rod 2 26 8 ai-efess guardian rod 2 32 12 ai-sar Claws - Rika fcr atk claw 1 12 saber 1 18 laser 2 25 mdfs 2 plasma 2 32 thunder 7 39 str 2, ai-tandle silver tusk 6 42 dfs 2, mdfs 2 laconian 2 51 genocyber 1 53 sup-diem guardian 2 60 dfs 3, mdfs 3 Guns - Wren, Demi (*=wren only) fcr atk impacter 1 31 stun shot 1 44 sup-bindwa wave shot 1 62 pulse laser* 2 39 all plamsa rifle* 2 73 napalm shot* 3 86 puls vulcan* 2 58 all plasma launch* 2 105 sonic buster 1 112 photon eraser* 2 125 SHIELDS dfs mdfs weight ltr 2 L cb 5 L tt 7 H gr 11 L crc 15 H F3-access laser bar 18 12 L psy 21 11 L mtl 1, F11-access plasma field 22 11 M F2-access sl 25 4 L rf 23 16 M power 24 0 H str 10, atk 10, ai-shift lac 29 5 H mahlay 28 12 hahn only, ai-deban guard 30 18 H H=Ch Al Gr Ri M=Ch Al Gr Ri Ha Ky L=Ch Al Gr Ri Ha Ky Ru Ra HEADGEAR dfs mdfs mtl Crowns - Alys, Rika, Kyra ltr crown 1 cb crown 3 1 tt crown 7 gr crown 11 psy crown 13 4 3 sl crown 16 4 lac crown 19 6 mota ring 21 10 ag 1, rika only Helms - Chaz, Gryz ltr helm 1 cb helm 4 tt helm 7 crc helm 12 sl helm 14 3 2 swift helm 19 3 ag 6, ai-saner lac helm 22 5 algo ring 24 12 2 str 2, atk 5, ag 2, dex 2, chaz only Gears - Demi, Wren head gear 7 1 tt gear 10 2 crc gear 13 3 zr gear 16 4 comp gear 18 5 el gear 22 6 lac gear 25 7 palma ring 28 10 wren only Circlets - Hahn, Rune, Raja lthr band 1 circlet 2 1 psy circlet 5 6 5 sl circlet 10 5 3 lac circlet 12 8 4 dezo ring 20 13 3 rune only mahlay ring 18 10 2 hahn only ARMOR dfs mdfs (Chaz Alys Gryz Rika Hahn Kyra) ltr cloth 2 cb suit 10 cyber suit 50 str 5, atk 5 gr suit 16 Ha Ri Ky mahlay mail 65 17 Hahn only (Chaz, Alys, Gryz, Rika) tt mail 15 crc mail 25 psy mail 35 4 mtl 2 sl mail 49 4 rf mail 53 14 lac mail 64 9 guard mail 76 12 (Demi Wren) tt armor 36 4 crc armor 44 8 space armor 53 12 zrc armor 62 16 comp armor 72 20 el armor 82 24 lac armor 94 28 guard armor 108 36 (Rune Raja Kyra) white mantle 10 2 mtl 1 psy robe 33 6 mtl 2 frade mantle 42 7 mtl 3 sl mantle 49 11 mtl 3 phant robe 52 12 ag 5, dex 5 rf robe 58 14 guard robe 72 1 ____________________________________________________________________________ MONSTER GUIDE Here are the main stats of all species found in the game, sorted by their known hangouts. Also listed are items they sometimes drop. sensitivity factors F1-F14 exp $ hp ag dfs mdfs piata basement xanafalgue 2 2 2 2 2 2 2 0 1 2 2 0 0 2 9 2 16 5 0 0 zoran bult 2 2 2 2 2 2 2 0 1 2 2 0 0 2 12 3 25 6 2 0 igglanova 2 2 2 2 2 2 2 0 1 0 1 0 0 2 173 54 300 4 0 9 crawler 2 2 2 2 3 2 2 0 1 2 2 0 0 2 48 15 30 5 4 3 monsterfly 2 2 2 2 2 2 2 0 1 2 2 0 0 2 27 8 20 12 0 0 antidote mini worm 2 2 2 2 3 2 2 0 1 2 2 0 0 2 37 13 25 9 0 4 sand newt 2 2 2 2 3 2 2 0 1 2 2 0 0 2 95 40 41 11 4 0 locusta 2 2 2 2 3 2 2 0 1 2 2 0 0 2 78 21 68 12 5 0 birthvally flatterplnt 2 2 4 2 2 2 2 0 1 2 0 0 0 2 45 30 32 12 5 12 antidote xanafalgue 2 2 2 2 2 2 2 0 1 2 2 0 0 2 9 2 16 5 0 0 zoran bult 2 2 2 2 2 2 2 0 1 2 2 0 0 2 12 3 25 6 2 0 valleymaze blob 1 2 3 1 3 2 3 0 1 2 0 0 0 2 58 40 19 10 0 0 carrion cr 2 2 2 2 3 2 2 0 1 2 2 0 0 2 86 48 35 10 4 3 sand newt 2 2 2 2 3 2 2 0 1 2 2 0 0 2 95 40 41 11 4 0 basement carrion cr 2 2 2 2 3 2 2 0 1 2 2 0 0 2 86 48 35 10 4 3 abe frog 2 2 2 2 3 2 3 0 1 2 2 0 0 2 105 80 70 14 4 3 toadstool 1 2 2 0 3 2 2 0 1 2 2 0 0 2 64 40 64 12 6 12 cure-para blob 1 2 3 1 3 2 3 0 1 2 0 0 0 2 58 40 19 0 0 0 bio-plant guilgenova 2 2 2 2 2 2 2 0 1 2 1 0 0 2 264 300 312 5 7 10 antidote gicefalgue 2 2 2 2 3 2 2 0 1 2 2 0 0 2 115 44 40 18 3 0 antidote ismounos 2 2 3 2 2 2 4 0 1 2 2 0 0 2 146 71 90 14 5 4 monomate arm drone 2 2 2 2 1 2 3 0 2 0 0 2 0 2 128 93 68 15 4 3 sensor bit 2 2 1 2 1 2 3 0 2 0 0 3 0 2 133 64 40 16 1 0 neowhistle 1 2 1 2 1 2 3 0 2 0 0 3 0 2 216 128 48 16 0 0 infantworm 2 2 2 2 3 2 2 0 1 2 2 0 0 2 168 63 50 18 1 4 scorpirus 1 2 2 2 4 2 1 0 1 2 2 0 0 2 256 121 150 12 2 0 mile sndworm 2 2 2 2 4 2 2 0 0 0 0 0 0 0 25161 1200 1489 26 28 19 wreckage whistle 2 2 2 2 2 1 3 0 2 0 0 2 0 2 173 92 50 15 4 3 tracer 2 2 2 2 1 2 3 0 2 0 0 2 0 2 256 267 99 18 4 3 warren286 2 2 1 2 1 2 3 0 2 0 0 2 0 2 218 128 95 18 4 3 passageway zol slug 1 2 3 1 3 2 3 0 1 2 2 0 0 2 212 91 50 3 0 0 meta slug 1 2 3 1 3 2 3 0 1 2 2 0 0 2 2000 241 239 12 4 3 speard 2 2 2 2 2 2 2 1 1 2 2 0 1 2 312 91 100 18 10 1 crmc knife zio's fort tech user 2 2 2 2 2 2 2 1 1 2 2 0 1 2 391 85 80 20 5 25 wood cane speard 2 2 2 2 2 2 2 1 1 2 2 0 1 2 312 91 100 18 10 1 crmc knife ripper 2 2 1 2 3 3 1 2 1 2 2 0 3 2 498 51 112 20 6 5 shadowsabr 2 2 2 2 2 3 1 2 1 2 0 0 3 2 525 61 110 20 8 9 shdw blade juza 2 2 2 2 2 3 2 0 0 0 0 0 3 0 5150 800 1523 22 15 12 zio 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 16383 255 255 255 platesystm gunner bit 2 2 1 2 1 2 3 0 2 0 0 3 0 2 321 72 70 23 0 0 seeker 1 2 1 2 1 2 3 0 2 0 0 3 0 2 466 192 130 21 2 0 worker pod 2 2 2 2 2 2 3 0 2 0 0 2 0 2 466 72 100 23 4 3 loader 1 2 1 2 1 2 3 0 2 0 0 2 0 2 523 112 172 16 0 0 slave 1 2 1 2 1 2 3 0 2 0 0 0 0 2 494 105 180 28 4 3 repair kit fanbite 2 2 2 2 3 2 2 0 1 2 2 0 0 2 496 78 261 22 14 2 caterpillr 2 2 2 2 3 2 2 0 1 2 2 0 0 2 493 152 195 28 4 3 sandworm 2 2 2 2 4 2 2 0 0 0 0 0 0 0 19136 1 1440 18 28 19 ladea tower shadowsabr 2 2 2 2 2 3 1 2 1 2 0 0 3 2 525 61 110 20 8 9 shdw blade centaur 2 2 2 2 2 3 2 2 1 2 2 0 3 2 784 78 190 23 10 19 ripper 2 2 1 2 3 3 1 2 1 2 2 0 3 2 498 51 112 20 6 5 flyscreamr 2 2 4 2 3 2 2 0 1 3 3 0 0 2 518 96 134 25 2 5 haunt 0 0 2 0 2 3 0 2 0 0 0 0 3 0 511 77 3 26 0 0 gy-laguiah 2 2 1 2 3 3 2 0 0 0 0 0 3 0 10000 1224 2580 23 20 15 nurvus balduel 2 2 2 2 2 2 3 0 2 0 0 2 0 2 966 85 260 25 0 0 blauzen 1 2 1 2 1 2 3 0 2 0 0 2 0 2 1074 350 230 31 20 12 laser claw float mine 1 2 2 1 1 2 3 0 2 0 0 2 0 2 600 60 150 12 0 0 dynamite tarantella 2 2 2 2 2 2 3 0 2 0 0 2 0 2 910 300 98 28 0 0 tower 2 2 2 2 1 2 3 0 2 0 0 2 0 2 1080 128 340 15 4 3 dynamite greneris 2 2 2 2 2 3 2 2 1 2 0 0 3 2 1860 1 360 26 21 19 star dew zios guard 2 2 2 2 2 2 2 1 1 2 2 0 1 2 712 107 145 26 10 0 dimate techmaster 2 2 2 2 2 2 2 1 1 2 2 0 1 2 745 278 120 25 5 17 force cane centaur 2 2 2 2 2 3 2 2 1 2 2 0 3 2 784 78 190 23 10 19 zio 2 2 2 2 1 3 2 0 0 0 0 0 3 0 25999 1 2889 25 35 38 the hole jr.ooze 1 2 3 1 3 2 3 0 1 2 2 0 0 2 542 130 88 25 0 3 fract ooze 1 2 3 1 3 2 3 0 0 0 0 0 0 0 42236 855 1999 24 0 0 zol slug 1 2 3 1 3 2 3 0 1 2 2 0 0 2 212 91 50 14 0 0 meta slug 1 2 3 1 3 2 3 0 1 2 2 0 0 2 2000 241 239 12 4 3 chaossorcr 2 2 2 2 2 3 2 1 1 1 0 0 2 2 18380 1200 460 30 12 30 hanger helex 2 2 0 2 4 2 2 0 1 2 2 0 0 2 1087 281 90 45 3 0 snow slug 1 2 3 1 0 2 3 0 1 2 2 0 0 2 1215 156 221 25 4 3 gerotlux 2 2 4 2 1 2 3 0 1 2 2 0 0 2 1633 312 180 30 14 3 snow mole 2 2 4 2 1 2 2 0 1 2 2 0 0 2 1059 321 80 29 8 2 red mole 2 2 4 2 1 2 2 0 1 2 2 0 0 2 1393 306 130 35 8 1 dezo owl 2 2 4 2 1 2 2 0 1 2 2 0 0 2 1129 416 130 41 14 7 skytiara 2 2 4 2 1 2 2 0 1 2 2 0 0 2 2390 229 160 38 28 10 rajago 1 2 3 2 1 2 1 0 1 2 2 0 0 2 1363 156 250 26 28 19 biter fly 1 2 3 2 1 2 1 0 1 2 2 0 0 2 1400 1 440 36 21 14 snow worm 2 2 3 2 1 2 2 0 1 2 2 0 0 2 727 142 100 41 5 1 mistralgec 2 2 3 2 1 2 2 0 1 2 2 0 0 2 974 208 136 33 4 3 kuran sat0minion 2 2 2 2 2 2 3 0 2 0 0 2 0 2 1346 175 95 37 11 3 siren386 2 2 1 2 1 2 3 0 2 0 0 2 0 2 1440 200 145 36 4 2 plasma dag commndball 2 2 2 2 2 2 3 0 2 0 0 2 0 2 1603 271 295 40 24 12 dynamite float mine 1 2 2 1 1 2 3 0 2 0 0 2 0 2 600 60 150 28 4 3 dynamite c-ray tube 2 2 2 2 1 2 3 0 2 0 0 2 0 2 1579 282 240 38 32 16 piercer 2 2 2 2 2 3 1 2 1 2 2 0 3 2 1725 236 120 28 20 11 dark force 1 1 2 2 2 2 4 2 0 0 0 0 0 3 0 32600 1 4540 20 5 5 zombie 1 2 4 1 1 3 1 3 2 0 0 0 3 2 363 1 120 20 0 0 myst vale tech-plant 2 2 4 2 1 2 2 0 1 2 2 0 0 2 2156 306 124 28 6 15 hungrymole 2 2 4 2 1 2 2 0 1 2 2 0 0 2 2205 311 163 38 8 3 skytiara 2 2 4 2 1 2 2 0 1 2 2 0 0 2 2390 229 160 38 28 10 climcenter gy-laguiah 2 2 1 2 3 3 2 0 0 0 0 0 3 0 10000 1224 2580 23 20 15 dragerduel 2 2 2 2 2 2 3 0 2 0 0 2 0 2 1947 435 192 36 34 22 arthropod 2 2 2 2 2 2 3 0 2 0 0 2 0 2 2436 154 120 40 24 13 protectbit 2 2 1 2 1 2 3 0 2 0 0 3 0 2 1368 182 100 42 24 12 debugger 1 2 1 2 1 2 3 0 2 0 0 2 0 2 2563 550 259 28 14 12 repair kit wiredine 2 2 2 2 2 2 3 0 2 0 0 2 0 2 2304 187 190 39 14 3 d-elm-lars 2 2 2 2 2 4 2 2 2 1 0 0 3 2 3919 500 777 36 40 16 weaponplnt silvalt 1 2 1 2 1 2 3 0 2 0 0 2 0 2 2639 585 180 68 34 22 plsma claw star drone 2 2 2 2 2 2 3 0 2 0 0 2 0 2 2323 274 110 45 26 13 arthropod 2 2 2 2 2 2 3 0 2 0 0 2 0 2 2436 154 120 40 24 13 wiredine 2 2 2 2 2 2 3 0 2 0 0 2 0 2 2304 187 190 39 14 3 lifedeletr 1 2 1 2 1 2 3 0 2 0 0 2 0 2 10000 1000 436 40 36 32 sweeper 1 2 1 2 1 2 3 0 2 0 0 3 0 2 1699 392 180 42 12 0 servant 1 2 1 2 1 2 3 0 2 0 0 0 0 2 2686 585 218 38 18 12 repair kit air castle dimensworm 0 0 0 3 0 3 0 2 0 0 2 0 3 2 975 58 4 44 0 0 spector 0 2 1 0 0 4 1 2 0 0 0 0 3 0 1963 271 180 44 0 0 stoneheads 2 2 1 2 3 3 2 2 1 1 1 0 3 2 2071 289 220 39 24 30 bladeright 2 2 1 2 3 3 1 2 1 2 2 0 3 2 2209 333 232 49 16 15 frost saber 2 2 3 2 2 3 1 2 1 2 0 0 3 2 2175 153 211 41 27 18 trimate xe-a-thoul 2 2 2 2 2 4 2 0 0 0 0 0 3 0 7374 1000 1520 35 0 30 chaossorcr 2 2 2 2 2 3 2 1 1 1 0 0 3 2 3403 888 460 47 0 0 lashiec 2 2 3 2 1 3 2 0 0 0 0 0 3 0 29999 1 6383 34 25 25 garubrk tw ghoul 1 2 4 1 1 3 1 3 2 0 0 0 3 2 2146 341 124 38 0 0 chaossorcr 2 2 2 2 2 3 2 1 1 1 0 0 3 2 3403 888 460 47 0 0 stoneheads 2 2 1 2 3 3 2 2 1 1 1 0 3 2 2071 289 220 39 24 30 moon dew hakenleft 2 2 2 2 2 3 1 2 1 2 2 0 3 2 2360 249 246 48 12 9 frost saber 2 2 3 2 2 3 1 2 1 2 0 0 3 2 2175 153 211 41 27 18 trimate king saber 2 2 2 2 2 3 2 2 1 2 2 0 3 2 3015 245 216 51 44 33 genocyclaw radhin 2 2 2 2 2 3 2 2 1 2 0 0 3 2 2962 222 286 42 2 5 trimate dark maraud 2 2 1 2 1 3 1 2 1 2 2 0 3 2 3663 250 497 48 32 19 d-elm-lars 2 2 2 2 2 4 2 2 2 1 0 0 3 2 3919 500 777 36 40 16 dark force 2 2 2 2 2 2 3 2 0 0 0 0 0 3 0 46383 1 7524 35 25 15 vahal fort jurafaduel 2 2 2 2 2 2 3 0 2 0 0 2 0 2 4227 400 282 48 36 12 browren486 2 2 1 2 1 2 3 0 2 0 0 2 0 2 3854 750 190 58 14 3 repair kit vopalsphre 2 2 1 2 1 2 3 0 2 0 0 2 0 2 3583 490 195 58 24 0 goldine 1 2 1 2 1 2 3 0 2 0 0 2 0 2 4137 741 320 58 14 0 dominator 1 2 1 2 1 2 3 0 2 0 0 2 0 2 4800 500 999 46 24 24 sonic bust lifedeletr 1 2 1 2 1 2 3 0 2 0 0 2 0 2 10000 1000 436 40 36 32 island cave jr.ooze 1 2 3 1 3 2 3 0 1 2 2 0 0 2 542 130 88 25 0 3 fract ooze 1 2 3 1 3 2 3 0 1 2 2 0 0 2 8433 101 999 45 12 23 shrieker 2 2 3 2 3 2 2 0 1 2 2 0 0 2 2214 32 186 45 0 15 cure para flame newt 2 2 0 2 4 2 2 0 1 2 2 0 0 2 3015 327 189 56 44 22 dark force 3 2 2 2 2 2 3 2 0 0 0 0 0 3 0 49999 1 8240 40 35 25 rykros bladeright 2 2 1 2 3 3 1 2 1 2 2 0 3 2 2209 333 232 49 16 15 hakenleft 2 2 2 2 2 3 1 2 1 2 2 0 3 2 2360 249 246 48 12 9 twinarms 2 2 2 2 2 3 1 3 1 2 2 0 3 2 6000 326 400 49 10 10 deathbearr 2 2 1 2 1 3 1 2 1 2 2 0 3 2 4695 311 580 49 38 17 bloodsaber 2 2 2 2 2 3 1 2 1 2 0 0 3 2 4380 210 232 58 22 11 trimate dark witch 2 2 2 2 2 2 2 1 1 2 2 0 1 2 3919 490 253 50 0 41 lac rod crminheads 2 2 2 2 2 3 2 2 1 1 1 0 3 2 3585 310 268 56 10 6 cula-bellr 2 2 2 2 2 3 2 2 1 1 1 0 3 2 4363 1 999 65 20 0 illusionst 2 2 2 2 2 3 2 1 1 1 0 0 3 2 3999 888 480 36 0 30 star dew le-faw-gan 2 2 2 2 2 4 2 2 1 1 1 0 3 2 4992 1500 888 50 0 40 de-vars 0 2 0 0 2 2 2 0 0 0 0 0 0 0 35000 1 5499 42 0 0 sa-lews 0 2 0 0 2 2 2 0 0 0 0 0 0 0 35000 1 5499 42 0 0 alys 1 1 0 0 0 2 0 0 0 0 0 0 0 0 1 1 420 60 0 0 re-faze 0 0 0 0 0 3 0 0 0 0 0 0 0 0 1 1 32767 99 0 0 s.sword cv phantom 0 2 1 0 1 4 1 0 0 0 0 0 0 2 1000 1 180 52 0 0 the edge dark rider 2 2 2 2 2 3 2 2 1 2 2 0 3 2 5520 1 334 60 41 15 moonslsher chaosbrngr 2 2 1 2 1 3 1 1 1 2 2 0 3 2 8294 1 649 51 42 16 defeat axe soldrfiend 2 2 2 2 2 3 1 3 1 2 2 0 2 3 4994 1 500 52 0 0 gi-le-farg 2 2 2 2 2 4 2 2 1 1 2 0 3 2 9999 1 999 56 0 30 blindheads 2 2 2 2 2 3 2 2 1 1 1 0 3 2 4389 1 299 56 34 13 imagiomage 2 2 2 2 2 3 2 2 1 1 0 0 3 2 5054 1 586 42 0 40 sol dew outerbeast 0 0 0 3 0 3 0 2 0 0 2 0 3 2 3559 1 7 56 0 0 prophallus 2 2 2 1 2 4 2 0 0 0 0 0 4 1 65499 1 2999 54 0 0 profound dar 2 2 2 2 2 3 2 0 0 0 0 0 3 0 5 1 8240 45 0 0 profound dar 2 2 2 2 2 3 2 0 0 0 0 0 3 0 5 1 9240 45 0 0 profound dar 2 2 2 2 2 3 2 0 0 0 0 0 3 0 9999 2 12999 45 0 0 rappy cave rappy 2 2 3 2 2 2 2 0 1 2 2 0 0 2 434 13 65 46 0 0 blue rappy 2 2 3 2 2 2 2 0 1 2 2 0 0 2 573 13 130 48 0 0 king rappy 2 2 3 2 2 2 2 0 0 0 0 0 0 0 39852 555 2911 30 0 0 depcen 2 2 3 2 2 2 4 0 1 2 2 0 0 2 487 163 155 23 5 4 ____________________________________________________________________________ SAVE-STATE FILE OFFSETS 11888 - 118AF items. 40 items max. see item index below. 118B0 - 118B3 money 118BC - 1195B macros are stored here Chaz offsets 11980,1 level 11982-11985 experience 11986,7 current HP 11988,9 maximum HP 1198A,B current TP 1198C,D maximum TP 1198E condition. works bitwise. 00h=normal bit 7 bit 6 bit 5 bit 4 tech seal bit 3 sleep bit 2 dying bit 1 paralyzed bit 0 poisoned 11990 str base 11991 str equipped 11992 str in battle 11993 mtl base 11994 mtl equipped 11995 mtl ib 11996 ag base 11997 ag equipped 11998 ag ib 11999 dex base 1199A dex equipped 1199B dex ib 1199C,D atk 1199E,F atk ib 119A0,1 dfs 119A2,3 dfs ib 119A4,5 mdfs 119A6,7 mdfs ib 119A8 - 119C3 sensitivity factors (probably similar to enemy's, see below) 119C4 weapon slot 1 119C5 weapon slot 2 119C6 headgear slot 119C7 armor slot 119CA-119D9 possessed techniques (max 16). see index below. you can give a character any tech you want, but it may not work right. 119DA-119E1 possesed skills (max 8, only 7 display properly) Changing these is less likely to work correctly. see index. 119E2-119F1 skill amounts. alternates current/maximum number, in the same order as they are possesed 119F8-119FB alys's name. letters are stored as A=01 B=02 ... (not ascii) 119FE,F alys's occupation The arrangement of the other character's stats is the same as for chaz. chaz 11980 offset of first byte of experience alys 11a00 hahn 11a80 rune 11b01 gryz 11b80 rika 11c00 demi 11c80 wren 11d00 raja 11d80 kyra 11e00 seth 11e80 ENEMY STATS 1st enemy: (=leftmost on screen) 6678- name (terminated by FF) 6686,7 cHP 6688,9 mHP 668E condition. works bitwise: bit 7 bit 6 bit 5 bit 4-tech seal bit 3-froze bit 2 bit 1 bit 0 00h=normal 6694 mtl 6695 mtl ib mental rating affects freezability (?) 6697 ag 6698 ag ib 669C,D atk 669E,F atk ib 66A0,1 dfs 66A2,3 dfs ib 66A4,5 mdfs 66A6,7 mdfs ib 66A8-66C3 sensitivity factors (see below for explanation) In the save-state file each of these is 1 byte. the odd offsets in 66A9-66C3 are always repetitions of the even offsets 66A8-66C2. (The odd offsets are used to reinitialize the even offsets in some way). 66C4-66C7 always zero? 66C8-66D7 attack slots. Every enemy attack has a number (00 is their standard (unnamed) attack). One of these slots is chosen when an enemy attacks. Not sure how this works. 66D8,9 exp Changing this is the easiest way to gain levels early on. 66DA,B money 66E0,1 species #? 2cd enemy: 66F8 (beginning of name) 3rd enemy: 6778 4th enemy: 67F8 ____________________________________________________________________________ RANDOM STUFF - put A4 in your itemlist. It will be named 'wat' in your list and when used as an item during battle it will do 999 damage to every enemy on screen (for most enemies). Actually the damage done is about 80 * the numerical value of the first letter of the enemys name, so creatures whose name starts early in the alphabet are somewhat resistant. - put 8C in your itemlist. It gives you a little MAP. its crappy and only works on the surface of motavia and dezolis. you can scroll around. good for finding those islands. the name of the map is "NOTHING" and its described as "an item that allows one to check location" - an aborted feature of the game i guess. You can see pictures of it at http://cyborgcentral.dynip.com/~pd/ps/ps4maps.php?type=fringes - the SHADOWBLADE _decreases_ your stats. this happens because the sword is so powerful a rollover error occurs when your stats are recalculated. If you equip level 1 chaz with it (when his stats are very small) it will give him mtl 255 dex 254 , until he advances a level. - if your emulator crashes when fighting LASHIEC, you can get around it by giving him 5 hit points and killing him in one hit. - you choose the characters: your current fighters are stored at 11882-11886. chaz 00 you can change these to get whoever you want. you alys 01 can even duplicate a character (although the copies hahn 02 wont be independent). Resurrect alys! Have 5 rajas! rune 03 gryz 04 you may have to reorder or enter a battle to get them rika 05 to display right after editing. demi 06 wren 07 of course, it doesnt work perfectly, but have fun. raja 08 kyra 09 seth 0A term FF - even if you kill zio in the first encounter (by fooling with his stats), he still kills alys. -use the laconian rod (as an item) to kill dimensionworms in the air castle -these creatures can be rendered completely powerless using seals: tech user, techmaster, dark witch. you can seal them and then repeatedly use the wood-cane to get back to full hp. seals is also useful against tech plant and le-faw-gan. seals provokes dimensionsworms to use their powerful distortion attack. -heres some info I found at 'Phantasy Star: The Fringes of Algo' page located at http://cyborgcentral.dynip.com/~pd/ps/ps4.php?type=fringes The site has some nice screen captures, check it out. 1) One of the NOTHING items (see the item index) is the "Blood Axe": Name: NOTHING Can be equipped by: Gryz Use as an item in battle: No known effect. Attack power: 36. Price: 380 Meseta. 2) Another of the NOTHING items is the "Spiral Slasher": Name: NOTHING Can be equipped by: Alys, Kyra. Use as an item in battle: No known effect. Attack power: 38. Special Ability: Puts enemies to sleep. Price: 200 Meseta. Someday I'll look up all the stats for these weapons, or someone else could mail them to me. ____________________________________________________________________________ INDEX OF ITEMS, TECHNIQUES, SKILLS Items 00: Empty 01: Dagger 02: Hunting Knife 03: Boomerang 04: Leather Cloth 05: Leather Helm 06: Leather Crown 07: Leather Band 08: Steel Sword 09: Slasher 0A: Leather Shield 0B: Carbon Suit 0C: Carbon Shield 0D: Carbon Helm 0E: Carbon Crown 0F: Circlet 10: Wooden Cane 11: White Mantle 12: Titanium Sword 13: Titanium Dagger 14: Titanium Slasher 15: Titanium Axe 16: Broad Axe 17: Titanium Mail 18: Titanium Shield 19: Titanium Helm 1A: Titanium Crown 1B: NOTHING 1C: Graphite Suit 1D: Graphite Shield 1E: Ceramic Sword 1F: Graphite Crown 20: Claw 21: Ceramic Knife 22: Ceramic Shield 23: Laser Slasher 24: Saber Claw 25: Struggle Axe 26: Ceramic Mail 27: Ceramic Helm 28: Laser Sword 29: Laser Claw 2A: Laser Barrier 2B: Impacter 2C: Titanium Armor 2D: Head Gear 2E: Stun Shot 2F: Laser Axe 30: Laser Knife 31: Ceramic Armor 32: Titanium Gear 33: Psychic Mail 34: Psychic Shield 35: Psychic Crown 36: Psychic Circlet 37: Force Cane 38: Psychic Robe 39: Pyscho Wand 3A: Frade Mantle 3B: Wave Shot 3C: Space Armor 3D: Ceramic Gear 3E: Plasma Rifle 3F: Pulse Laser 40: Plasma Sword 41: Plasma Claw 42: Plasma Dagger 43: Plasma Field 44: Silver Rod 45: Silver Mantle 46: Silver Circlet 47: Silver Mail 48: Silver Shield 49: Silver Helm 4A: Silver Crown 4B: Zirco Gear 4C: Napalm Shot 4D: Zirco Armor 4E: Flame Sword 4F: Thunder Claw 50: Tornado Dagger 51: Dream Rod 52: Phantasm Robe 53: Silver Tusk 54: Pulse Vulcan 55: Compound Armor 56: Compound Gear 57: Reflect Mail 58: Reflect Shield 59: Reflect Robe 5A: Laco Sword 5B: Laco Dagger 5C: Laco Claw 5D: Laco Slasher 5E: Guard Rod 5F: Plasma Launcher 60: Elastic Armor 61: Elastic Gear 62: Laco Rod 63: Genocycle Claw 64: Swift Helm 65: Moon Slasher 66: Power Shield 67: Laco Mail 68: Laco Helm 69: Laco Crown 6A: Laco Circlet 6B: Laco Shield 6C: Cyber Suit 6D: Guard Sword 6E: Photon Eraser 6F: Laco Armor 70: Laco Gear 71: Mahlay Dagger 72: Guard Claw 73: Guard Armor 74: Guard Robe 75: Guard Mail 76: NOTHING 77: Elsydeon 78: Laco Axe 79: Sonic Buster 7A: Defeat Axe 7B: NOTHING 7C: Mahlay Mail 7D: Monomate 7E: Dimate 7F: Trimate 80: Antidote 81: Cure Paralysis 82: Moon Dew 83: Star Dew 84: Telepipe 85: Escapipe 86: Sol Dew 87: Guard Shield 88: Mahlay Shield 89: Shadow Blade 8A: Alis Sword 8B: Dynamite 8C: NOTHING - its actually a map! 8D: Alshline 8E: Eclipse Torch 8F: Aero Prizm 90: Repair Kit 91: Shortcake 92: Penguin Feed 93: Perolymate 94: Pennant 95: Wood Carving 96: Land Rover 97: Ice Digger 98: Hydrofoil 99: Control Key 9A: Canceller 9B: Palma Ring 9C: Motavia Ring 9D: Dezolis Ring 9E: Rykros Ring 9F: Algo Ring A0: Mahlay Ring A1 - FF: Debug items These debug items can be used in battle without crashing: A1-AA AC-AF B1 B2 B4-BB BC BD C0-C3 C6 C9 CB CD D5 D6 D9 DB E2 E4 E5. Most dont appear to do anything. Techniques 00 (ignored) 01 FOI 02 GIFOI 03 NAFOI 04 WAT 05 GIWAT 06 NAWAT 07 TSU 08 GITHU 09 NATHU 0a ZAN 0b GIZAN 0c NAZAN 0d GRA 0e GIGRA 0f NAGRA 10 MEGID 11 BROSE 12 VOL 13 SAVOL 14 GELUN 15 DORAN 16 SEALS 17 RIMIT 18 RES 19 GIRES 1a NARES 1b SAR 1c GISAR 1d NASAR 1e SHIFT 1f SANER 20 DEBAN 21 FEEVE Doesnt seem to do anything. There's a short page about it at http://cyborgcentral.dynip.com/~pd/ps/feeve.php?type=fringes 22 ANTI 23 RIMPA 24 REVER 25 REGEN 26 AROWS 27 RYUKA 28 HINAS Skills 00 (ignored) 01 CROSSCUT 02 RAYBLADE 03 DBLSLASH 04 FLAELI 05 FLARE 06 VORTEX 07 ASTRAL 08 AIRSLASH 09 DISRUPT 0A HEWN 0B TANDLE 0C EFESS 0D LEGEON 0E BURSTROC OF POSIBOLT 10 SWEEPING 11 PHONON 12 ST. FIRE 13 CORRSION 14 EXPLODE 15 ELIMINAT 16 DIEM 17 SPARK 18 DEATH 19 HOLYWORD 1A DTHSPELL 1B NEGATIS 1C ILLUSION 1D TELELE 1E SHADOW 1F EARTH 20 HIJAMMER 21 MOONSHAD 22 CRASH 23 STASISBM 24 BINDWA 25 MINDBLST 26 BARRIER 27 WAR CRY 28 BLESSING 29 WARLA 2A RECOVER 2B MEDICE 2C MIRACLE 2D MEDIC PW 2E ATARAXIA 2F VISION # additions thanks to Iserh ! 30 Eliminat-This one is used by Hahn, other one is for Rika 31 Flaeli-Kyra's, the other is Rune's 32 Hewn-Kyra's again, same case as 31 33 Tandle-Kyra's again, same case as 31 34 Spark-This is Wren's, other is Demi's 35 Barrier-Wren's again, other is Demi's 36 Recover-Wren's, other is Demi's # a note from Iserh: Also, the 33 Tandle is weaker than the 0B Tandle, I gave both of them to Rune, and one was clearly weaker than the other. It may be the same with Eliminat, Flaeli, Spark etc that more than one character has, but there is a different version for each character that has it. Different chances for success/damage maybe? 36 Recover is definitely stronger than the other one. These are the skills chaz can use (without crashing the program): crosscut, rayblade, doublslash (sort of), flare, astral, airslash, disrupt (so), sweeping, corrosion, explode, eliminate (so), spark?, dthspell, illusion (so), shadow, earth, crash (so), stasisbeam, mindblast, barrier, recover, vision. ____________________________________________________________________________ DISCLAIMER I make no claims of ownership to this guide. Anyone who wants to post, exchange, emend, modify, supplement, plagiarize, or butcher it can do want they want. Hopefully other people who are still interested in PS4 will post corrections and additions.